Proficiencies, not classes
The tracks we can name, the perks we can source, and the parts of the tree that are still beta or unpublished.
Loftia uses proficiencies, not fixed classes. You level a track by doing the activity, then invest points in perks. The demo caps every track at Level 5; Early Access goes further. The official pages do not publish a full perk tree or XP table.
What a proficiency is
Proficiencies are activity tracks. The official Early Access page names Farming, Crafting, Cooking and Fishing as examples, then adds “or something else” — so that list is not exhaustive. The demo also tracks Salvaging and Foraging, and a community beta index lists Community, Repairing and Research, with a separate Adventure page.
This is not a class system. You do not pick a rogue or a chef at character creation; you level what you spend time doing. That makes the track list a description of activities, not a build guide.
| Track | How it levels | Evidence |
|---|---|---|
| Farming | Plant, water and harvest crops; community farming in Early Access | Official example; demo and beta data |
| Crafting | Craft tools, station items and placeables; refine materials | Official example; demo and beta data |
| Cooking | Cook dishes at the Cooking Station | Official example; demo and beta data |
| Fishing | Fish Loftia’s waterways with the Collector Rod | Official example and Early Access page |
| Salvaging | Break crates, tires and scrap heaps with the Hammer | Demo guide |
| Foraging | Prune wild plants and mushrooms with the Pruner | Demo guide |
| Adventure | Run Research Islands with Scrambled Coordinates | Beta database; Adventure page |
| Community | Community activities; the beta index does not publish details | Beta index category |
| Repairing | Repair-related activities; details not published | Beta index category; no detail page verified |
| Research | Station energy, weather and biofuel perks | Beta database; Research page |
The exact launch track list, perk tree and XP values are not published. We do not present the beta list as final.
Level 5 in the demo, further in Early Access
The demo caps proficiencies at Level 5. Early Access takes them “much further than the demo’s Level 5 cap,” according to the official Early Access page. The demo allows one character per account; after Early Access begins you can create multiple characters.
That cap matters for planning: a demo guide cannot tell you the best long-term perk order, because the demo stops before most of the tree opens. Treat any “best build” written from the demo as a demo-only opinion.
Effort and Inspiration (beta)
A community beta database describes two perk currencies: Effort for most unlocks and Inspiration for stronger perks. Effort rises in tiers; Inspiration starts contributing around Level 10.
| Level band | Effort cost per unlock | Inspiration |
|---|---|---|
| Levels 1–4 | 5 | Not active |
| Levels 5–9 | 10 | Not active |
| Levels 10–14 | 15 | Starts contributing |
| Levels 15–19 | 20 | Higher-cost perks |
The same database lists Double Dish at 5 Inspiration at Level 11. That is the only exact Inspiration cost we have reproduced; the rest of the tree is not verified.
Perks we can source
These are examples, not a complete tree. Every row is beta data unless the source says otherwise.
| Track | Perk | Effect | Cost / level |
|---|---|---|---|
| Cooking | Carry Limit (Food and Drink) | +10 carry limit for food and drink items | Not published |
| Cooking | Zero Waste – Food | +20% chance to refund one ingredient | Not published |
| Cooking | Double Dish | +20% chance to double output | 5 Inspiration at Lv.11 |
| Adventure | Double Map | +20% chance to double Adventure Map output | Effort 5 |
| Adventure | Time Warp | +5 seconds on the Adventure timer | Not published |
| Adventure | Quantum Bounty | +1 extra reward item at 100% objectives | Not published |
| Fishing | Hungry Fish | Fish bite 20% faster | Not published |
| Fishing | Calm Waters | Fishing minigame 30% easier | Not published |
| Fishing | Double Fish | +20% chance to double catch with the Collector’s Rod | Not published |
| Research | Windy Surge / Rainy Flow / Sunny Boost | +20% station energy generation in matching weather | Not published |
| Research | Algae Surge | +1 biofuel charge per Algae | Not published |
Two things stand out. First, most perks are small multipliers, not new systems: faster bites, refunded ingredients, extra timer seconds. Second, the strongest documented perk for money is the cooking refund, because it changes the input cost of every dish rather than the output of one action.
We do not publish a “best proficiency” ranking. The launch cap, the full tree and the Early Access XP values are not verified. The proficiency planner builds a session route without inventing numbers.
How to choose a track
- Pick the track your current goal needs. If you are short on Dew, Farming and Cooking feed the shipping bin; if you are blocked on a station, Crafting and Salvaging feed the upgrade.
- Do not spread across every track. The demo cap is 5; Early Access rewards depth, but the exact curve is unpublished.
- Check Progression each session. The demo’s Progression tab is under
Esc; Expanded Chest sits in the crafting section. - Use the planner for time, not math. It selects activities; it does not calculate XP.
What is not published
- The complete proficiency list and which tracks are available at launch.
- The full perk tree, perk prerequisites and all Inspiration costs.
- XP-to-next and cumulative XP for Early Access.
- Whether perks can be reset, and at what cost.
- Whether the beta Community/Repairing tracks ship unchanged.
Sources and checks
Checked 2026-10-24. Factual claims are drawn from the sources below; demo and beta values are labelled because they may change at Early Access. Recommendations are ours.
Official proficiency framing; demo cap and tracks from official/demo sources; all perk effects and costs are beta data and labelled.
- OfficialEarly Access overviewProficiencies, perks, hydroponics, pets, regions, Urbex and monetization.
- OfficialDemo overviewDemo dates, carry-over, proficiency cap, World Project and reward list.
- CommunityCozy Game Guides: Loftia beginner guideUpdated 21 Oct 2026 from the April 2026 beta and demo footage; controls, quests, battery and permissions.
- CommunityLoftia Proficiencies (community database)Beta-derived proficiency and perk reference; the site warns that values will change at Early Access.
- CommunityLoftia Proficiencies: CookingBeta XP tiers and cooking perks. Perk costs are beta data.
- CommunityLoftia Proficiencies: AdventureBeta-derived Adventure perks and Effort costs; values will change at Early Access.
- CommunityLoftia Proficiencies: FishingBeta-derived Fishing perks; includes the Collector Rod and minigame perks.
- CommunityLoftia Proficiencies: ResearchBeta-derived Research perks for station energy and biofuel.
We do not publish a recipe, price, stat or mechanic without a source. If something is missing, it is marked unverified rather than guessed.