Crafting

Crafting in Loftia

Five station families, battery charges, early tools and the first upgrade that matters.

The short version

Crafting runs on stations and battery charges. The five station families are Projects, Tailoring, Cooking, Carpentry, and Recycling & Refining. Your first tools are the Hammer, Pruner and Watering Can; the Urbex tool arrives with the Gridfall in Early Access.

The five station families

Beta data groups crafting into five station categories. The names matter because each one feeds a different part of the loop:

Beta station categories reported by The Games Wiki. The wiki notes it does not provide a complete recipe list.
Station familyWhat it coversWhy you use it
ProjectsGarden beds, tools, stations and placeablesUnlocks the rest of the crafting loop
TailoringClothing and outfit piecesCosmetics and clothing fragments
CookingDishes and drinksTurns crops into higher-value food
CarpentryFurniture and home itemsHousing and decoration
Recycling & RefiningBars, leather and processed materialsTurns salvage into craft inputs and Dew

Battery is the real budget

Every craft and every dish spends a battery charge. The battery starts with five charges; some crafts, including the workstation upgrade, need seven or more. That is why the first upgrade is a gate, not a convenience.

The reported Battery Lv.2 route: salvage Scrap Wire, prune Portobello Mushrooms, refine them into Mushroom Leather (about 30 seconds each), then craft the new battery with the current battery, wire and leather. Capacity doubles.

Power comes from a Small Solar Panel early on; the Project Station Lv.2 adds water power that works in any weather. Solar keeps charging while you are offline. The 21 October demo patch increased solar output in rain and at night.

First tools and what they open

Demo tools from Cozy Game Guides; the Urbex tool is from the official Early Access page.
ToolSourceOpens
HammerAlmost immediately in the opening questsCrates, boxes, tires, scrap heaps; raises Salvaging
PrunerCraft when the recipe appearsWild plants and mushrooms; raises Foraging
Watering CanPart of the opening tool setWatering garden beds; prevents stalled growth
Urbex toolEarly Access, GridfallUrban Exploration; collects rare resources underground

Early materials

Most early recipes use salvaged discards rather than mined ore. The reported staples are:

Early material list reported from the demo and beta guide. Quantities are not published.
MaterialWhere it comes fromUsed for
Plastic discardsSalvage crates and city scrapEarly recipes and placeables
ScrewsSalvage crates and scrap heapsTools and station repairs
Metal scrapsSalvageTools, bars and upgrades
TiresSalvageRecipes and refining
Scrap woodSalvageCarpentry and placeables
Scrap wireSalvageBattery Lv.2
Portobello mushroomsPruning wild mushroomsMushroom Leather
ClayGatheringEarly crafting; storage cap example was 20

Refining

Beta refining data. Bars are also needed for later crafting, so selling every bar is short-term thinking.
RecipeInputOutputTimeValue
Copper Bar5 Copper Scraps1 Copper BarAbout 30 secondsSells for 55 Dew
Aluminium BarBauxite ore1 Aluminium BarNot publishedSells for 55 Dew
Mushroom LeatherPortobello MushroomsMushroom LeatherAbout 30 seconds eachBattery upgrade input

Station upgrades and permits

Amani sells permits for processing stations: 1 → 2 costs 300 Dew, then 1,000, 2,500 and 5,000 for the later tiers in beta data. A second energy station costs 200 Dew and is usually the better first purchase. The Project Station upgrade is a craft that consumes battery charges, not a Dew-only permit.

Do not build a station you cannot power. A station that sits idle because the battery is empty is worse than a smaller setup that runs every session.

Perks that matter for crafting

  • Expanded Chest — raises item caps. It sits under the crafting section of Progression.
  • Double Hammer materials — a chance for doubled salvage from Hammer nodes (beta-reported).
  • 50% bonus XP chance — a 20% chance of 50% extra proficiency XP (beta-reported).
  • Ingredient refund — a cooking perk, not a crafting one, but it changes the economics of every dish.
What is not published

Full recipe quantities, exact station upgrade costs, tool durability and the complete material list are not published. The five station names and the recipes above are beta data. We do not fill in the missing quantities.

A sane crafting order

  1. Hammer and Pruner.
  2. Watering Can and a water station by your crops.
  3. Battery Lv.2.
  4. A second energy station (200 Dew permit).
  5. Processing station, then the first garden-bed upgrade (40 Dew).
  6. Whatever your current quest actually asks for.

Sources and checks

Checked 2026-10-23. Factual claims are drawn from the sources below; demo and beta values are labelled because they may change at Early Access. Recommendations are ours.

Official feature list; station categories from a community wiki; demo materials and beta costs labelled.

We do not publish a recipe, price, stat or mechanic without a source. If something is missing, it is marked unverified rather than guessed.